Blitz sonic ultra planet wisp download




















This DMCA. This Certificate provides a statement of webpage content ownership. It also provides the website visitor with the status of the website owners' content protection. Learn More. Reproduction or re-publication of this content is prohibited without permission. Page Title:. Protection Status Unavailable. Page URL:. Notify me of follow-up comments by email. Notify me of new posts by email. Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Email Address. Copyright Woody Plays. All Rights Reserved. Stranded Deep Cheats Beginning plane swim. Related Posts. Yakker artwork:. Sources: Andriasang and Sonic Wrecks. In fact, there is a distinct lack of gimmickry about the game, which instead offers a purer 3D experience not seen since the likes of Sonic Adventure on the Dreamcast.

Walton reveals that Planet Wisp is in-fact the opening stage of the game and as seen in gameplay videos at Gamesom, looks very familiar to the opening stages of older Sonic titles.

Our hands-on focused on the opening stage, named Planet Whisp. Like the opening stage of earlier Sonic games, it featured familiar visuals, with lush green plants, waterfalls, and simple badniks.

Walton informs that players will need to use the B button on the Wii Remote to get around turns and that doing so will not only make you drift, but gain a speed boost too. Walton then goes on to explain the three Wisps that he got to try out, namely the Rocket, Lazer and Hover Wisps that we know all too well by know. The visuals also get the thumbs-up from Walton. What stood out the most from our time with Sonic Colors was how much the power-ups have been integrated into the lightning-fast platforming that has become a hallmark of the series.

Unlike the mindless werehog combat of Unleashed, the wisps serve to enhance the core gameplay experience and not drastically change the pace. The visuals in Colors also look good, and Sega has put a large amount of detail into the backgrounds, with the lush foliage-filled Planet Whisp looking particularly impressive. For the full preview, head over to Gamespot. Previous footage recorded only let us see so far into this act of the Planet Wisp stage, but now we get to see the final part.

In this last section, we see more use of the Quick Step and the return of a launcher contraption from Sonic Unleashed , which displays a button on your controller. By tapping the button displayed, you will be launched in the best direction for you to continue on. Previous footage can be seen here , here and here with music.

Speak out in the comments. IGN got their hands on the Wii version of Sonic Colours at Gamescom and recorded a short video of their time with the game. Source: IGN. This recording starts a lot earlier in the level, where we see some open turns for drifting, some wall running and some rail grinding sections. They are a diminutive, yet powerful alien species from Planet Wisp , although they can be found on many other planets across the universe.

During one of Dr. Eggman 's plots, the Wisps were kidnapped and enslaved by the doctor until Sonic the Hedgehog freed them. While most of the Wisps went home after that, some of them decided to stay on Sonic's world after taking a liking to it, [1] and they have been living happily on Sonic's world ever since.

There are numerous breeds of Wisps, each with its own special ability. When a Wisp enters a person, they bestow upon them a certain Color Power that grant them new and powerful abilities, but only if that person is someone they can trust.

Takashi Iizuka stated in an interview that the Wisps were added to Sonic Colors to "expand and strengthen the platform action gameplay" without forcing the player to switch to other playable characters. Following the success of Sonic Colors , Iizuka has stated that he now considers them a staple in the Sonic series.

The Wisps are composed entirely of Hyper-go-on. Physical characteristics all Wisps share include a "head" with tentacles stemming from the bottom. A Cyan Wisp during infancy, from Sonic Runners. Regular Wisps have three tentacles each.

Their skin color, body shape and number of eyes ranging from none to three is determined by their breed.

During infancy, regular Wisps have much softer body proportions and shorter tentacles. As they mature, their tentacles get longer and their features become more pronounced. Also, regular Wisps do not get much taller than half a meter. Mother Wisp is a unique breed of Wisp in terms of anatomy, being almost eight meters tall and resembles more that of a jellyfish with four very long tentacles. The Nega-Wisps , a sub-breed of Wisps, have their own special anatomy: while they have the head, size and tentacles of their counterparts, they have no eyes, dark skins, and possess wide mouths with sharp teeth.

The Wisps are a mysterious, [2] halcyon and social species, and are as much sapient beings as the dominant races on Sonic's world. Also, rather than aliens, with their floaty movements, they are more like fairies. Wisps come in several known natural breeds that determine their appearance and powers.

While each breed of Wisp tend to lean towards a certain set of characteristics, [9] [10] the Wisps are overall peaceful, playful, non-hostile and friendly of nature, and have been described as bright, energetic, and pure of heart. Due to their overall good nature, they easily get along with everybody, except bad guys.

The entire race of Wisps has a very loving relationship with Sonic the Hedgehog. To the Wisps, Sonic is their "hero", "comrade-in-arms", and "best friend". Notably, he is a hero to them due to how he freed them from Dr.

Eggman 's clutches. As such, they love him dearly. He is also their comrade-in-arms because he fought with them against Eggman with their Color Powers. Their adventures throughout the Wisp incident likewise made Sonic and the Wisps best friends.

As such, they play together when they meet and rush to the aid of each other whenever something happens. Also, while Sonic and the Wisps may not be able to communicate verbally without a translator , they can always communicate with each other with their hearts, giving them a very good heart-to-heart relationship.

If a Wisp has its Hyper-go-on taken, it will turn into a primal and violent form known as a " Nega-Wisp. The Wisps appear to possess no technology to speak of and have an extremely minimal level of urbanized civilization, such as simple tree slides.

Instead, they live a simple and naturalistic lifestyle that is in harmony with the nature of their homeworld. The Wisps have their own unique verbal language, which comes off as an incomprehensible, warbling sound to those on Sonic's world. The Wisps are an extremely powerful race, especially when they work together. All Wisps are able to levitate at will, which serve as their main method for movement. All Wisps have a mysterious and formidable superpower inside their own bodies [2] in the form of their ability to generate and store Hyper-go-on inside themselves, which is an extremely powerful energy source and the Wisps' life source.

These include carrying objects through levitation, moving at nearly unreachable speeds, reversing the Nega-Wisp mutation, restraining and extinguishing black holes made from negative Hyper-go-on, and even teleporting entire planets.

Each breed of Wisps possesses a distinct power known collectively as Color Powers. The Color Power depends on the Wisp's breed. However, the user can only carry one Wisp at a time to utilize a Color Power's full potential.

The Wisps live on a lush planet known as Planet Wisp , [9] [14] which was created by the progenitor of all Wisps: Mother Wisp. Prior to the events of Sonic Colors , the Wisps were kidnapped by Dr. Eggman whom the Wisps named "Baldy Nosehair" when the doctor used his tractor beam generators to pull their planets across the universe and place them in orbit around Sonic 's world.

However, the Nega-Mother Wisp could not be controlled and eventually escaped captivity. Eventually, a White Wisp named Yacker and a Cyan Wisp were saved by Sonic the Hedgehog , who had come to the amusement park with Tails to stop Eggman, [27] when Orbot and Cubot attempted to capture them. While Sonic went to work foiling Eggman's operations, Yacker met Tails, who began turning his handheld into a Wisp translator so he could understand Yacker's language. The trio thus began investigating the park's planets in search of captive Wisps, [29] who in turn provided Sonic with new Color Powers, Meanwhile, Yacker let Sonic and Tails in on Eggman's activities.

Eventually, Yacker helped Sonic and Tails figure out that by destroying all the tractor beam generators, they could free the kidnapped planets, thus foiling Eggman's plan and allowing the Wisps to escape the doctor. The Nega-Wisps being restored to normal. Having already destroyed two generators, [18] Sonic destroyed the remaining three and liberated the captive Wisps. Along the way, he and Tails also put a stop to Eggman's Nega-Wisp factory.

Afterward, the Wisp race used their powers to save Sonic when the black hole swallowed him, restore the Nega-Wisps to normal, and neutralize the black hole before it could destroy Sonic's world. Visiting Sonic's world one last time with his people, Yacker said goodbye to Sonic and Tails before rejoining his kind as they returned their planets to their original places in the universe. In response, Sonic transformed into Super Sonic upon Yacker's request to stop her mother, defeating her and returning her to normal.

Afterward, Mother Wisp and her children went back home. Wisps in Sonic Runners. While Team Sonic prepared a device for understanding the Wisp though, Dr. Eggman tried to capture him for its Hyper-go-on. Thankfully, the Wisp was saved by Team Sonic, and he apologized for scaring the Animals before revealing that other Wisps like himself had chosen to live on Sonic's world after Sonic saved them and were ready to help him and his friends anytime.

In the time that followed, other Wisps got involved in both minor adventures and innocent escapades. Eggman would also occasionally target the Wisps to use them for world domination. Regardless of their issues, Team Sonic would show up every time to help them. No explanation was given for the violet Nega-Wisps ' return. During the war, a new type of weapon called the Wispon also made an appearance. The Wispons are different weapons that can harness the Wisps' Color Powers in new ways by enabling their abilities without triggering a transformation, and were used by the Resistance's soldiers.

The lands Sonic and Shadow travelled through only featured White Wisps. The Avatar on the other hand would encounter the other breeds of Wisps in the areas they traversed and use them to charge their different Wispons. Also, when Sonic and the Avatar teamed up on missions, the duo would encounter Wisps they both could use. For this event, the Wisps were put in Item Boxes and placed on the different racetracks.

Once a racer collided with an Item Box, the Wisp would be transferred to the racer, who would be able to use the Wisp's Color Power offensively or defensively against other racers. In addition, several Wisps from Planet Wisp could be seen watching the races at the Wisp Circuit while floating above the track.

During one of the first races in the Grand Prix, Dr. Eggman showed up unannounced to race Team Sonic and Team Dark. To give himself an advantage, Eggman shamelessly used the Wisps on the racetrack against the other racers.

At the beginning of the event, Yacker appears and asks the four participating characters to free his friends and defeat Rotatatron. As the player s proceed down the event's course, they will free Wisps from Wisp Capsules.



0コメント

  • 1000 / 1000